# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Timeouts in CI even after 5 minutes dEQP-VK.tessellation.invariance.outer_edge_division.quads_equal_spacing dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.quads_equal_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.quads_fractional_odd_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_equal_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_even_spacing dEQP-VK.tessellation.invariance.outer_triangle_set.triangles_fractional_odd_spacing # timeout, spending all its time in nir_compare_deref_paths() # https://gitlab.freedesktop.org/mesa/mesa/-/issues/5152 dEQP-VK.ubo.random.all_shared_buffer.48 # Still running after 3 hours, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs # causes a hangcheck timeout on a630: # msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A618: hangcheck detected gpu lockup rb 0! dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite spill-dEQP-VK.graphicsfuzz.cov-nested-loop-undefined-smoothstep-never-executed spill-dEQP-VK.graphicsfuzz.spv-stable-maze-O-memory-accesses spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store # Crashes in RA, but slow enough to get there that CI times out sometimes dEQP-VK.spirv_assembly.instruction.*.spirv_ids_abuse.lots_ids.*